A video game console is an interactive entertainment computer or modified computer system Game development is a software development process by which a video game is produced. Development is undertaken by a game developer, which may range from a single person to a large business. Development is normally funded by a publisher. In the early era of home computers and video game consoles, a single programmer could handle all the tasks of that produces a video display signal Video is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion which can be used with a display device (a television Television is a widely used telecommunication medium for transmitting and receiving moving images, either monochromatic ("black and white") or color, usually accompanied by sound. "Television" may also refer specifically to a television set, television programming or television transmission. The word is derived from mixed Latin, monitor A video monitor also called a broadcast monitor, broadcast reference monitor or just reference monitor, is a device similar to a television, used to monitor the output of a video-generating device, such as a media playout server, IRD, video camera, VCR, or DVD player. It may or may not have audio monitoring capability. Unlike a television, a video, etc.) to display a video game A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game," it now implies any type of display device. The electronic systems used to. The term "video game console" is used to distinguish a machine A machine is a device that uses energy to perform some activity. In common usage, the meaning is that of a device having parts that perform or assist in performing any type of work. A simple machine is a device that transforms the direction or magnitude of a force without consuming any energy. The word "machine" is derived from the Latin designed for consumers Consumer is a broad label for any individuals or households that use goods and services generated within the economy. The concept of a consumer occurs in different contexts, so that the usage and significance of the term may vary to buy and use solely for playing video games from a personal computer A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator. This is in contrast to the batch processing or time-sharing models which allowed large expensive mainframe, which has many other functions, or arcade machines A video game arcade cabinet, also known as a video arcade machine or video coin-op, is the housing within which a video arcade game's hardware resides. Most cabinets designed since the mid-1980s conform to the JAMMA wiring standard. Some include additional connectors for features not included in the standard, which are designed for businesses that buy them and then charge others to play.
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History
Further information: History of video games The origin of video games lies in early cathode ray tube-based missile defense systems in the late 1940s. These programs were later adapted into other simple games during the 1950s. By the late 1950s and through the 1960s, more computer games were developed , gradually increasing in sophistication and complexity.[n 1] Following this period, videoFirst generation
Main article: History of video game consoles (first generation) The first generation of video game consoles lasted from 1972 with the release of the Magnavox Odyssey, until 1977, when "pong" style console manufacturers left the market en mass due to the introduction and success of microprocessor based consolesAlthough the first computer games A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to appeared in the 1950s,[1] they used vector displays Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon, which are all based on mathematical equations, to represent images in computer graphics, not video. It was not until 1972 that Magnavox Magnavox is an American electronics company founded by Edwin Pridham and Peter L. Jensen. They invented a moving-coil loudspeaker in 1915 at their lab in Napa, California and they named their brainchild "Magnavox". The company was formed in 1917 under the same name to market the invention released the first home video game console, the Magnavox Odyssey The Magnavox Odyssey is the world's first home video game console. It was first demonstrated on May 24, 1972 and released in August of that year, predating the Atari Pong home consoles by three years, invented by Ralph H. Baer Ralph H. Baer is a German American video game pioneer, inventor, engineer, widely known as "The Father of Video Games", who is noted for his many contributions to games and the video game industry. In 2006, he was awarded the National Medal of Technology for inventing the home console for video games and spawning the video game industry. The Odyssey was initially only moderately successful, and it was not until Atari's arcade game Pong Pong is one of the earliest arcade video games, and is a tennis sports game featuring simple two-dimensional graphics. While other arcade video games such as Computer Space came before it, Pong was one of the first video games to reach mainstream popularity. The aim is to defeat your opponent in a simulated table tennis game by earning a higher popularized video games, that the public began to take more notice of the emerging industry. By the autumn of 1975 Magnavox, bowing to the popularity of Pong, cancelled the Odyssey and released a scaled down console that only played Pong and hockey, the Odyssey 100. A second "higher end" console, the Odyssey 200 The Magnavox Odyssey was a general brand name of the company's complete line of home video game consoles released from 1972 through 1978. The line includes the original Magnavox Odyssey console, both Magnavox and Philips versions of the Odyssey series of dedicated video game consoles, and the Magnavox Odyssey² cartridge-based video game console, was released with the 100 and added onscreen scoring, up to four players, and a third game—Smash. Almost simultaneously released with Atari's own home Pong console through Sears Sears, officially named Sears, Roebuck and Co., is an American chain of Department stores which was founded by Richard Warren Sears and Alvah Curtis Roebuck in the late 19th century. Formerly a component of the Dow Jones Industrial Average, Sears merged with Kmart in early 2005, creating the Sears Holdings Corporation, these consoles jump-started the consumer market. As with the arcade market, the home market was soon flooded by dedicated consoles that played simple pong and pong-derived games.
Second generation
Main article: History of video game consoles (second generation) In the history of computer and video games, the second generation began in 1976 with the release of the Fairchild Channel F and Radofin 1292 Advanced Programmable Video System Atari 2600Fairchild released the Fairchild Video Entertainment System The Fairchild Channel F is a game console released by Fairchild Semiconductor in August 1976 at the retail price of $169.95. It has the distinction of being the first programmable ROM cartridge-based video game console. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its (VES) in 1976. While there had been previous game consoles that used cartridges, either the cartridges had no information and served the same function as flipping switches (the Odyssey) or the console itself was empty and the cartridge contained all of the game components. The VES, however, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions.
RCA and Atari soon released their own cartridge-based consoles.
Video game crash of 1977
In 1977, manufacturers of older, obsolete consoles sold their systems at a loss to clear stock, creating a glut in the market and causing Fairchild and RCA to abandon their game consoles. Only Atari and Magnavox stayed in the home console market.
Rebirth of the home console market
The VES continued to be sold at a profit after the 1977 crash, and both Bally (with their Home Library Computer The Astrocade is an early video game console and simple computer system designed by a team at Midway, the videogame division of Bally. It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1983. The Astrocade is in 1977) and Magnavox (with the Odyssey² in 1978) brought their own programmable cartridge-based consoles to the market. However, it wasn't until Atari released a conversion of the arcade hit Space Invaders Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a in 1980 that the home console industry was completely revived. Many consumers bought an Atari just for Space Invaders. Space Invaders' unprecedented success started the trend of console manufacturers trying to get exclusive rights to arcade titles, and the trend of advertisements for game consoles claiming to bring the arcade experience home.
Throughout the early 1980s, other companies released video game consoles of their own. Many of the video game systems were technically superior to the Atari 2600, and marketed as improvements over the Atari 2600. However, Atari dominated the console market in the early 1980s.
Video game crash of 1983
Main article: Video game crash of 1983 The North American video game crash of 1983 brought an abrupt end to what is considered the second generation of console video gaming in North America. It almost destroyed the then-fledgling industry and led to the bankruptcy of several companies producing home computers and video game consoles in North America. It lasted about two years, and manyIn 1983, the video game business suffered a much more severe crash. A flood of consoles, of low quality video games by smaller companies (especially for the 2600), industry leader Atari hyping games such as E.T. that were poorly received, and a growing number of home computer Home computers were a class of personal computers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as accessible personal computers, more capable than video game consoles. These computers typically cost much less than business, scientific or engineering-oriented desktop personal users caused consumers and retailers to lose faith and interest in video game consoles. Most video game companies filed for bankruptcy, or moved into other industries, abandoning their game consoles. Mattel Electronics sold the rights for its Intellivision The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television". Over 3 million Intellivision units were sold and a total of 125 games were system to the INTV Corporation, who continued to produce Intellivision consoles and develop new games for the Intellivision until 1991. All other North American game consoles were discontinued by 1984.
Third generation
Main article: History of video game consoles (third generation) In the history of computer and video games, the third generation began in 1983 with the Japanese release of the Family Computer . Although the previous generation of consoles had also used 8-bit processors, it was at the end of this generation that home consoles were first labeled by their "bits". This also came into fashion as 16-bit The Robotic Operating Buddy that came packaged with the NES.In 1983 , Nintendo released the Family Computer The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore and the Philippines, it was released as the Family Computer (ファミリーコンピュータ?), commonly (or Famicom) in Japan. Like the ColecoVision The ColecoVision is Coleco Industries' second generation home video game console which was released in August 1982. The ColecoVision offered arcade-quality graphics and gaming style, and the means to expand the system's basic hardware. Released with a catalog of twelve launch titles, with an additional ten games announced for 1982, approximately 12, the Famicom supported high-resolution sprites and tiled backgrounds, but with more colors. This allowed Famicom games to be longer and have more detailed graphics. Nintendo brought their Famicom over to the US in the form of the Nintendo Entertainment System The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore and the Philippines, it was released as the Family Computer (ファミリーコンピュータ?), commonly (NES) in 1985. In the US, video games were seen as a fad that had already passed. To distinguish its product from older video game consoles, Nintendo used a front-loading cartridge port similar to a VCR on the NES, packaged the NES with a Super Mario Brothers game and a light gun A light gun is a pointing device for computers and a control device for arcade and video games (the Zapper), and originally advertised it as a toy. The plastic "robot R.O.B. is an accessory for the Nintendo Entertainment System. It was released in July 1985 in Japan as the Famicom Robot and later that year in North America as R.O.B. It had a short product lifespan, with support for only two games which comprised the "Robot Series"; Gyromite and Stack-Up. R.O.B. was released with the intention of" (R.O.B.) was also sold as an individual purchase item and in some cases packaged with the NES system.
Like Space Invaders Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a for the 2600, Nintendo found its breakout hit game in Super Mario Bros. Nintendo's success revived the video game industry and new consoles were soon introduced in the following years to compete with the NES.
Sega's Master System The Sega Master System (abbreviated to SMS or Master System Japanese マスターシステム is a third-generation 8-bit cartridge-based video game console, that was manufactured and released by Sega in 1986 in North America, seven months after the original NES and in 1987 in Europe. Its original Japanese incarnation was the "Sega Mark III& was intended to compete with the NES, but never gained any significant market share in the US and was barely profitable. It fared notably better in PAL territories, especially Brazil.
Fourth generation
Main article: History of video game consoles (fourth generation) In the history of computer and video games, the fourth generation began on October 30, 1987 with the Japanese release of Nippon Electric Company's (NEC) PC Engine (known as the TurboGrafx-16 in North America). Although NEC released the first fourth generation console, this era was dominated by the rivalry between Nintendo and Sega's consoles; theSega regained market share by releasing its next-generation console, the Mega Drive/Genesis The Mega Drive is a fourth-generation video game console released by Sega in Japan in 1988 and Europe, Australia and other PAL regions in 1990. The console was released in North America in 1989 under the name Sega Genesis, as Sega was unable to secure legal rights to the Mega Drive name in that region. The Mega Drive was Sega's fifth home console, which was released in Japan on October 29, 1988, in the U.S. in August 1989 (renamed as the Sega Genesis) and in Europe in 1990, two years before Nintendo could release the Super Nintendo Entertainment System The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the Super Famicom (スーパーファミコン?, officially adopting the abbreviated name of its predecessor, (SNES).
Sega extended the Mega Drive with the Mega CD/Sega CD The Mega-CD is an add-on device for the Mega Drive video game console, designed and produced by Sega and released in Europe, Australia, New Zealand, Japan, and North America. In North America, it was renamed Sega CD, as the name Mega-CD bore no obvious associative meaning in that market where the console was named "Genesis" instead of &, to provide increased storage space for multimedia-based games that were then in vogue among the development community. Later, Sega released the 32X The Sega 32X , codenamed Project Mars, is an add-on for the Mega Drive/Genesis video game console by Sega, which added some of the polygon-processing functionality common in fifth-generation machines. However, the peripheral was a commercial failure due to lack of software support, with developers more keen to concentrate on more powerful machines, with a wider user base, such as the Saturn that followed shortly after.
Other consoles included in the fourth generation are NEC NEC Corporation , a Japanese multinational IT company, has its headquarters in Minato, Tokyo, Japan. NEC, part of the Sumitomo Group, provides information technology (IT) and network solutions to business enterprises, communications services providers and government's TurboGrafx-16 The TurboGrafx-16 , known in Japan as the PC Engine, is a video game console developed by Hudson Soft and NEC, released in Japan on October 30, 1987, and in North America on August 29, 1989 and SNK Playmore SNK Playmore Corporation is a Japanese video game hardware and software company. SNK is an acronym of Shin Nihon Kikaku (新日本企画), Japanese for "New Japan Project", which was SNK's original name. The company's legal and trading name became SNK in 1986's Neo Geo The Neo Geo is a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. The system offered comparatively colorful 2D graphics and high-quality sound. A major platform for arcade games at the time, the system was also available as a costly home console. The two versions of the system were known as the AES.
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Fri, 27 Aug 2010 17:19:23 GMT+00:00
Kotaku.com (blog) Bravery in game design is when someone makes a tennis video game and doesn't let you control where the tennis players run. Bravery in game design is when ... Metroid: Other M Review IGN
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Video Game Consoles 1983 1989 Nintendo Entertainment System NES Released in 1985
youssef mzaoui
ue, 24 Aug 2010 17:38:12 GM
The Easy Backup Wizard is a software package that allows you to copy . games. for a many different . console. based . video game. systems including the PS3, Xbox 360, Wii, Gamecube, PSP, Nintendo DS, Playstation, PS One, PS2, Xbox, Dreamcast and ...


